Thirsty Meeples Board Game Café
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10 Days in Africa

You have 10 Days in Africa – touring by plane, car, and on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers. The first traveler to make correct connections for a ten-day journey wins the game.

Tiles are arranged on a player's tray, then a new tile is drawn. It can be used to replace a tile on one of the "days." Then that tile or the drawn tile are discarded face-up to one of three discard piles. Tiles may not be rearranged, only replaced. You must complete your journey correctly, connecting by
:

Foot - bordering country tiles set side-by-side, 

Air - countries of the same color with a same-colored airplane between them, or

Automobile - a car can drive between two countries and a third country which borders them.

Whoever is the first to connect all 10 days wins the game.

Also in the series:
10 Days in Europe
10 Days in Asia
10 Days in the USA
10 Days in the Americas

10 Days in Africa

Designed by: Alan R. Moon, Aaron Weissblum

Published by: Out of the Box Publishing

Genres: Children's, Light Strategy

Ages: 10 and up

Players: 2 to 4

Playing Time: 25 minutes

Year: 2003

This game is available to play in our cafe!

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10 Days in Africa

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