The Adventurers: The Temple of Chac
In The Adventurers : the Temple of Chac, players race through an insane Mayan temple in search of treasures to bring back home. You will face deadly traps, ancient relics and a rolling boulder!
Players explore the temple attempting to gain as many treasures as possible while making their way out f the temple before the boulder arrives and destroys all in its wake. The players’ characters get a number of actions each turn. The number of actions a player receives is dependent on their load level - a feature based on how much treasure the character is already carrying. Players then take turns spending their actions granted for the turn. Actions in the Adventurers are used for movement, or for special actions depending on what room the characters are currently in. Movement is simply moving to an orthogonally adjacent space, across a dashed line.
At the end of every turn, the walls and boulder may move on the board, and may trap some Adventurers. The walls move by flipping up cards from a deck - they'll show either blanks or one or both walls moving. The walls will have closed by the end of the sixth turn, but it may happen sooner.
To win through the Temple of Chac, players must escape via the only exit on the board, before the boulder plugs the gap.
The Adventurers: The Pyramid of Horus
Published by: Fantasy Flight
Ages: 10 and up
Players: 2 to 6
Playing Time: 45 minutes